Collusion. Mapping the Interplay between Paid and Unpaid Labourers in the Digital Games Industry [Abstract]
نویسنده
چکیده
The basic premise of this paper is the notion that computer game production can be conceptualised as a game played among various players, on a heterogeneous and distributed playing field, and according to rules which are subject to constant changes. The playing field on which digital games production takes place can be regarded as structurally analogous to the gamespace of digital games themselves. Both digital gamespace and digital games production are structured by topological constraints which render some moves possible, and some impossible, and both types of spaces are subject to processes of deterritorialisation and reterritorialisation. We can thus conceptualise the playing field of digital games production as encompassing both real and virtual spaces.
منابع مشابه
Application of Digital Games in the Field of Health
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تاریخ انتشار 2009